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Splinter Cell: Blacklist - PS3 (Pre-owned)
Playstation 3

Splinter Cell: Blacklist - PS3 (Pre-owned)

Regular price $ 7.99 CAD $ 0.00 CAD

9 Complete available online.
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The game starts with Sam Fisher and his old friend Victor Coste who are about to depart from Andersen Air Force Base in Guam when an unknown enemy force destroys the entire base. Assisted by hacker specialist Charlie Cole, Sam and Vic manage to escape, although Vic is severely injured from protecting Sam from a grenade. Soon after, a terrorist organization calling itself "The Engineers" claims responsibility for the attack and announces that this attack is the first of a deadly countdown of escalating attacks on United States assets which they call "The Blacklist." They declare that they will halt the attacks only after the U.S. Government recalls all American troops deployed abroad. In response, President of the United States Patricia Caldwell, who had just shut down the corrupt Third Echelon, assigns Fisher, Charlie Cole, Isaac Briggs and Anna 'Grim' Grímsdóttir to a newly created special operations and counter-terrorism unit called "Fourth Echelon." She installs Sam as the commander and charges the unit with the task of hunting down The Engineers and stopping them. Fourth Echelon's base of operations is a customizable cargo plane, codenamed "Paladin." Sam and his new team's first course of action is to capture Andriy Kobin from a CIA safe house in Benghazi, Libya and obtain information from which they can learn more about The Engineers' plans. Sam successfully extracts Kobin and arrests him, keeping him aboard the Paladin. Kobin reveals some information about his business associates in Mirawa, Iraq. Infiltrating an insurgent stronghold there, Sam learns that the Blacklist attacks are more serious than originally thought. Sam arrives at a death chamber to find an executed US soldier whose execution was taped. The executioner was Majid Sadiq (Carlo Rota),[7] a terrorist and former MI6 agent. In the video, Sadiq directly tells Sam to stop intervening or suffer the consequences. Intelligence from Mirawa points to the next Blacklist attack being in Dallas, Texas. Sam asserts to Fourth Echelon that a direct attack would be too simple and that the true target is another city. Charlie notes that the TSA list of "do not fly" citizens was offline for roughly six hours with a group of men traveling through Chicago's O'Hare International Airport during the time the list was offline. The target is a water filtration plant off Navy Pier, which is scheduled to release a hazardous biological agent into the water supply of Chicago. Sam stops the devices and shuts off the outflow valve, sparing Chicago. Kobin reveals to Sam back on the Paladin intelligence about one of his associates, a dealer named Reza Nouri who supplies mercenaries for hire. Sam assaults his mansion in Ciudad del Este, Paraguay and interrogates Nouri. Nouri states that to whom he lends his men is none of Sam's business. During the interrogation, Nouri's mansion comes under attack from suspected operators of Quds Force. Nouri agrees to give up Sadiq in exchange for a safe extraction. Grim and Charlie gain intelligence about a sleeper cell of The Engineers in London, England. The cell has been activated and Sam infiltrates an abandoned mill to gain intelligence on The Engineers' next plans. Sam finds shipping documents from Iran, confirming the suspicion that Iran and Quds Force were involved in the Blacklist attacks. With the last of the chemical bombs about to leave the shipping bay, Sam sneaks onto the truck and places a GPS tracking device inside the bomb. Sam is exposed to near lethal amounts of the chemical agent and, while trying to exfiltrate, is captured alive by Sadiq. Briggs, who was providing sniper overwatch, is forced to rescue Sam, but lets Sadiq escape. After healing from the exposure to the chemical weapons, Sam infiltrates the former US embassy in Tehran, Iran, which has been transformed into a Quds Force headquarters. Sam installs a flash drive on a mainframe computer given to him by Charlie, which is programmed to search and rip anything related to the Blacklist attacks. The flash drive reveals nothing, proving that Iran is not behind the Blacklist attacks, reversing previous suspicions. Back on the Paladin, Briggs informs Sam that the GPS tracker placed inside the bomb in London has reached US soil in Philadelphia, Pennsylvania. Grim analyzes that there are a total of four bombs containing hazardous nerve agents. The bombs arrive at the transit yards in Philadelphia, forcing Sam and Briggs to disarm the bombs before the nerve agents are released into the mass transit system. Grim's analysis also assess that a high value Engineer target is present. After Sam and Briggs successfully defuse the fourth bomb, Sam gives chase to the Engineer leader in the transit system. The Engineer escapes the train, but is shot dead on site by responding police officers. Returning to the Paladin empty handed, Fourth Echelon is given a break when Nouri is checked in as a prisoner in Guantanamo Bay, Cuba. Sam and Briggs form a plan to break into Guantanamo to interrogate Nouri again under Briggs' CIA credentials. Sam successfully interrogates Nouri who confirms that Sadiq is the mastermind behind the Blacklist attacks, but is unable to tell Sam when the next attack will be. Nouri also admits that Sadiq knows of Fourth Echelon and is aware of the team's individual identities. Sam evades capture and escapes the prison, riding off from the bay with the help of Briggs in a boat. Briggs drives himself and Sam to the Paladin, which has landed at an airstrip in the Yucatán province of Mexico. Before Fourth Echelon can take off, the Paladin comes under assault by terrorists. Sam and Fourth Echelon fight off the attack, which Charlie reveals was his fault for contacting an old friend while landed. After taking off, the Paladin comes under a cyberattack directly from Sadiq. All of the intelligence on board the Paladin is compromised, as well as the on-board computers, leading the Paladin towards a crash in the Gulf of Mexico. Fourth Echelon successfully regains control of the Paladin, averting the crash. During the cyberattack, Sadiq successfully executes the "American Fuel" Blacklist attack on Sabine Pass, Louisiana, the largest oil reserve in the US. While the US government activates continuity of government procedures, Sam assaults Sabine Pass, shutting down the leaking oil from reaching other reserve posts, averting a chain reaction. Another high value Engineer is present, to whom Sam gives chase. The Engineer reveals the true and final plans of Sadiq: to extract all US military secrets. Knowing continuity of government procedures, Sadiq successfully kidnaps a group of high level civilian and military personnel, including the Secretary Of Defense, and holds them at the Site F government bunker under Denver International Airport (DIA). Fourth Echelon calls President Caldwell, who directly orders Fourth Echelon to divert from Denver. The Paladin pilots refuse to defy orders, so Sam orders Kobin to relieve the pilots of duty. Kobin successfully drops Briggs and Sam during a blackout landing at Denver. Briggs and Sam assault DIA, tasked with planting a virus which Charlie custom-built to safeguard against the transfer of files to Sadiq. Briggs surrenders to Sadiq in the computer terminal, separated from the other hostages. Sadiq's men torture the Secretary of Defense into complying with their demands, but Briggs intervenes, killing the Secretary before he can begin the data transfer. The Engineers attempts to flee Site F using Briggs and the other hostages as human shields. It is revealed that Sam is disguised in an Air Force uniform at the very rear of the hostage group. Sam breaks free from his captors as Delta Force marksmen open fire on Sadiq and his men, and Sadiq escapes on foot after wounding Briggs. An unarmed Sam gives chase, disarming and assaulting Sadiq, before wounding him and taking him into custody. Even upon defeat, Sadiq claims that he has already "won," threatening Sam that if he kills him, the twelve nations who are secretly backing The Engineers will rise and if he puts him on trial, he will "spill every secret he knows." Leaving him with no choice, Sam employs the Fifth Freedom and unofficially imprisons Sadiq, while President Caldwell announces that he is killed and the game ends with Fourth Echelon prepares to continue operations. In the post-credits, it is revealed that Vic had recovered from his injuries and both he and Sam are seen about to interrogate the captive Sadiq.

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Trading card game conditions guide can also be found below:

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New:
Brand new and never played. Game is factory sealed and has NEVER been opened or removed from the manufacturer’s packaging. Packaging will come in its original shrink wrap (if applicable) and in good condition unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Complete:
Game (Disc or Cartridge) comes with Box and Manual (if applicable). Box, manual are considered to be in acceptable condition with some potential creasing, box wear or minor sun fading. Game will have minor to no scratches unless otherwise noted.

Complete (Not Mint):
Game (Disc or Cartridge) comes with Box and Manual (if applicable). Box, manual and game are considered to be in “not-mint” condition with signs of creases, sun fading and wear and tear on the box and manual and some scratches on the disc but still works unless otherwise noted. You may contact us to request a picture of the actual items before purchasing as there will be no exchanges or refunds for cosmetic reasons *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Game Only:
Game (Disc or Cartridge) does not come with Manufacturer’s box, manual or any of the original packaging. Game is in good condition and in full working order with little to no cosmetic wear unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Missing Manual Game with Box:
Game (Disc or Cartridge) comes with Box only, no Manual (if applicable). Box is considered to be in acceptable condition with some potential creasing, box wear or minor sun fading. Game will have minor to no scratches unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Missing Manual (Not Mint) Game with Box:
Game (Disc or Cartridge) comes with Box only, no manual (if applicable). Box and game are considered to be in “not-mint” condition with signs of creases, sun fading and wear and tear on the box and manual and some scratches on the disc but still works unless otherwise noted. You may contact us to request a picture of the actual items before purchasing as there will be no exchanges or refunds for cosmetic reasons *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Game with Manual:
Game (Disc or Cartridge) will come with Manufacturer’s original manual and no box. Game is in good condition and in full working order with little to no cosmetic wear unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Manual Only:
Original Manual for the game. All pages are intact with little to no cosmetic wear unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Box Only:
Original Box for the game.  Box is considered to be in acceptable condition with some potential creasing, box wear or minor sun fading. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Video Games Console Conditions:

All Consoles are second hand unless labelled as New.

New:
Brand new and never played. Console is factory sealed and has NEVER been opened or removed from the manufacturer’s packaging. Packaging will come in its original shrink wrap (if applicable) or have security seals (if applicable). Console is in good condition unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

 

Console Complete in Box (Pre-owned):
Console comes with Manufacturers’ Box, accessories (OEM Controller, Audio/Video Cables and AC Adapter for TV Consoles and AC Adapter only for Handheld Consoles) and Manual (if applicable). Console, accessories, box, and manual are considered to be in good condition with little to no creases and wear. Console would look as if it was just taken out of the package unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Console with Official Accessories (Pre-owned):
Console comes in full working order with all pre-owned official accessories required to play the console (OEM Controller, Audio/Video Cables and AC Adapter for TV Consoles and AC Adapter only for Handheld Consoles). Console is in good condition
with little to no cosmetic wear unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Console with Third Party Accessories (Pre-owned):
Console comes in full working order with Brand New Third Party accessories required to play the console. (Third party Controller, Audio/Video Cables and AC Adapter for TV Consoles and AC Adapter only for Handheld Consoles) Console is in good condition
with little to no cosmetic wear unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Console Only:
Console comes in full working order with NO accessories (Controller, Audio/Video Cables and AC Adapter for TV Consoles and AC Adapter only for Handheld Consoles) Console is in good condition with little to no cosmetic wear unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Cosmetic Conditions and Grading Definitions Guide:

Mint:
A Mint Condition game will come in the original packaging (Box and Manual [if applicable]) with no marks, scratches to the product.

Not Mint:
A Not Mint Condition game will come in the original packaging (Box and Manual [if applicable]) with cosmetic wear to the product but tested to make sure it is playable and guaranteed to work

Creases and Dents:
Any lines or ridges on the Manufacture’s box or manual which were caused by any folding, pressing, or crushing.

Wear and Tear:
Any damages that are naturally cause as a result of everyday and normal use. New items, usually means that there are tears on the original cellophane

Stickers:
Any stickers that were placed on the product. To avoid further damage to the product, we do not attempt to remove all stickers.

Fading/Writing:
Any fading or writing on the box, manual or disc that does not hinder or affect game play

 

Trading Card Game Conditions:

Near Mint: 
Cards in Near Mint (NM) condition show minimal to no wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. A Near Mint card may have a tiny edge nick or a tiny scratch or two, but overall look nearly unplayed with no major defects or flaws.

The acceptable range of cards within the Near Mint condition include both cards with no imperfections and cards with a few minor imperfections.

Slightly Played: 
Cards in Slightly Played (SP) condition may have minor border or corner wear or even just slight scuffs or scratches. There are no major defects such as liquid damage, bends or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume.

Moderately Played: 
Cards in Moderately Played (MP) condition can have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks.

A Moderately Played card may have some form of a more major marking, such as creasing that doesnʼt affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavily Played: 
Cards in Heavily Played (HP) condition show a severe amount of wear. Cards with less than 30% of the surface being liquid damaged are typically accepted but may be considered Damaged if especially detrimental. HP cards can have one small instance of missing ink (such as if something is stuck to a card, then removed and pulls away part of the card), along with major creasing, whitening and border wear if the card can still be sleeve playable.

Damaged: 
Cards in Damaged condition can exhibit a tear, bend or crease that may make the card illegal for tournament play, even in a sleeve. If more than 30% of the card is damaged by liquid, it's considered Damaged. Cards in Damaged condition may have extreme border wear, extreme corner wear, heavy scratching or scuffing, folds, creases or tears or other damages that impacts the structural integrity of the card. (Note: No one likes to receive a card that is covered in a foreign substance, such as food, liquid or other material.)


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