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A Game of Thrones: Catan - Brotherhood of the Watch
Board Games

A Game of Thrones: Catan - Brotherhood of the Watch

Regular price $ 89.99 CAD $ 0.00 CAD

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The Brothers of the Night's Watch seek a new leader from among their ranks. Jeor Mormont wishes to promote one who can improve the infrastructure of the Gift, the bountiful and undeveloped area south of the Wall bestowed to the Watch by the Starks thousands of years ago. Drawing sustenance from the unforgiving landscape of the north offers enough challenges, but whomever takes up this task must also man and defend the Wall against the onslaught of Wildlings fighting their way into Westeros. Many brothers now compete to build, defend, and do what they can to protect Westeros, but only one shall rise above their brothers to become the new Lord Commander. But be wary €” the north holds many dangers, and winter is coming.

A Game of Thrones Catan: Brotherhood of the Watch is based on the classic Settlers of Catan base game. In this game, each area in the Gift supplies one of five resources: lumber, brick, wool, grain, and ore. The barren Ice Fields, however, produce nothing. Players take on the role of Brothers of the Night's Watch and use these resources to strengthen their hold on the north by building roads, settlements, and keeps; recruiting guards for their patrol; or buying development cards. Each of these acts bring players increased power and recognition through the awarding of victory points. The objective will be familiar to players of the original Catan; the first player to achieve ten victory points wins the game and becomes the new Lord Commander of the Night's Watch.

But this is not as easy as it sounds as the area surrounding the Gift can be treacherous. Wildings from north of the Wall have crossed over and follow their own rules of honor, which often conflict with the laws of Westeros. One of their ranks, Tormund Giantsbane, does not respect the Watch's claim to the land as he moves throughout the Gift, robbing resources from the Brothers sent to provide for their Order. While Tormund runs amok south of the Wall, Wildling forces gather in the Frostfangs, awaiting an opportune moment of weakness to breach the Watch's defenses and spread throughout the fruitful lands of Westeros. In addition to building within the Gift, players must strategically balance their resources to defend the Realm from Wildling raiders.

Each player may recruit up to seven brothers from the prisons of Westeros to don their specific color and man their section of the Wall. When the Wildings attack, each player must use their guards to fend off the onslaught. If there are more guards than Wildings, the Wall stands. If there are not, the Wildings invade the Gift and pillage the settlements and keeps therein. Yet loyalty only goes so far €” guards are useless defending the Wall from Climbers who slip past them, and if they encounter a Giant, at least one guard is bound to desert his post.

Each player also has a hero to aide in their toil, based on the order of play. The first player will utilize the talents of the Lord Commander himself, Jeor Mormont, while the second player will enjoy the company of Samwell Tarly, the third will work with Bowen Marsh, and the fourth will employ the services of Master Builder Othell Yarwyck. Each hero offers a unique ability to each player which they can use up to twice during the game. Once a hero's ability has been used, players have a choice to keep that hero or choose another of the eleven heroes to aide them. Players should factor the heroes' abilities into their strategy to quickly earn victory points and gain renown within the Watch.

The Wildling invasion marks the truest test of the Brothers of the Watch and your own competency as a commander. A failure at the Wall has a devastating impact on the Gift, even if it does not destroy the players. A Game of Throne Catan: Brotherhood of the Watch has two forms of victory, though one may feel hollower than the other. Victory occurs when a player has both improved the infrastructure of the Gift and successfully kept it safe from invaders. This is shown when a player has achieved ten victory points by any combination of building keeps, roads, and settlements; hiring three or more guards to keep the Wall safe; and buying development cards to increase their prestige, all while safeguarding the Gift.

However, if the Wildlings breach the wall three times throughout the game, an alternate victory takes place. If this occurs, the game ends immediately as the Brotherhood of the Night's Watch can no longer delay their decision. The player commanding the most guards holding their posts on the Wall gains the title of Lord Commander and wins the game.

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By purchasing you agree and these will not be accepted for exchange or a refund.

Trading card game conditions guide can also be found below:

Definition of Video Game Condition:

New:
Brand new and never played. Game is factory sealed and has NEVER been opened or removed from the manufacturer’s packaging. Packaging will come in its original shrink wrap (if applicable) and in good condition unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Complete:
Game (Disc or Cartridge) comes with Box and Manual (if applicable). Box, manual are considered to be in acceptable condition with some potential creasing, box wear or minor sun fading. Game will have minor to no scratches unless otherwise noted.

Complete (Not Mint):
Game (Disc or Cartridge) comes with Box and Manual (if applicable). Box, manual and game are considered to be in “not-mint” condition with signs of creases, sun fading and wear and tear on the box and manual and some scratches on the disc but still works unless otherwise noted. You may contact us to request a picture of the actual items before purchasing as there will be no exchanges or refunds for cosmetic reasons *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Game Only:
Game (Disc or Cartridge) does not come with Manufacturer’s box, manual or any of the original packaging. Game is in good condition and in full working order with little to no cosmetic wear unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Missing Manual Game with Box:
Game (Disc or Cartridge) comes with Box only, no Manual (if applicable). Box is considered to be in acceptable condition with some potential creasing, box wear or minor sun fading. Game will have minor to no scratches unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Missing Manual (Not Mint) Game with Box:
Game (Disc or Cartridge) comes with Box only, no manual (if applicable). Box and game are considered to be in “not-mint” condition with signs of creases, sun fading and wear and tear on the box and manual and some scratches on the disc but still works unless otherwise noted. You may contact us to request a picture of the actual items before purchasing as there will be no exchanges or refunds for cosmetic reasons *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Game with Manual:
Game (Disc or Cartridge) will come with Manufacturer’s original manual and no box. Game is in good condition and in full working order with little to no cosmetic wear unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Manual Only:
Original Manual for the game. All pages are intact with little to no cosmetic wear unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Box Only:
Original Box for the game.  Box is considered to be in acceptable condition with some potential creasing, box wear or minor sun fading. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Video Games Console Conditions:

All Consoles are second hand unless labelled as New.

New:
Brand new and never played. Console is factory sealed and has NEVER been opened or removed from the manufacturer’s packaging. Packaging will come in its original shrink wrap (if applicable) or have security seals (if applicable). Console is in good condition unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

 

Console Complete in Box (Pre-owned):
Console comes with Manufacturers’ Box, accessories (OEM Controller, Audio/Video Cables and AC Adapter for TV Consoles and AC Adapter only for Handheld Consoles) and Manual (if applicable). Console, accessories, box, and manual are considered to be in good condition with little to no creases and wear. Console would look as if it was just taken out of the package unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Console with Official Accessories (Pre-owned):
Console comes in full working order with all pre-owned official accessories required to play the console (OEM Controller, Audio/Video Cables and AC Adapter for TV Consoles and AC Adapter only for Handheld Consoles). Console is in good condition
with little to no cosmetic wear unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Console with Third Party Accessories (Pre-owned):
Console comes in full working order with Brand New Third Party accessories required to play the console. (Third party Controller, Audio/Video Cables and AC Adapter for TV Consoles and AC Adapter only for Handheld Consoles) Console is in good condition
with little to no cosmetic wear unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Console Only:
Console comes in full working order with NO accessories (Controller, Audio/Video Cables and AC Adapter for TV Consoles and AC Adapter only for Handheld Consoles) Console is in good condition with little to no cosmetic wear unless otherwise noted. *Please refer to our Cosmetic Conditions and Definitions Grading Guide

Cosmetic Conditions and Grading Definitions Guide:

Mint:
A Mint Condition game will come in the original packaging (Box and Manual [if applicable]) with no marks, scratches to the product.

Not Mint:
A Not Mint Condition game will come in the original packaging (Box and Manual [if applicable]) with cosmetic wear to the product but tested to make sure it is playable and guaranteed to work

Creases and Dents:
Any lines or ridges on the Manufacture’s box or manual which were caused by any folding, pressing, or crushing.

Wear and Tear:
Any damages that are naturally cause as a result of everyday and normal use. New items, usually means that there are tears on the original cellophane

Stickers:
Any stickers that were placed on the product. To avoid further damage to the product, we do not attempt to remove all stickers.

Fading/Writing:
Any fading or writing on the box, manual or disc that does not hinder or affect game play

 

Trading Card Game Conditions:

Near Mint: 
Cards in Near Mint (NM) condition show minimal to no wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. A Near Mint card may have a tiny edge nick or a tiny scratch or two, but overall look nearly unplayed with no major defects or flaws.

The acceptable range of cards within the Near Mint condition include both cards with no imperfections and cards with a few minor imperfections.

Slightly Played: 
Cards in Slightly Played (SP) condition may have minor border or corner wear or even just slight scuffs or scratches. There are no major defects such as liquid damage, bends or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume.

Moderately Played: 
Cards in Moderately Played (MP) condition can have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks.

A Moderately Played card may have some form of a more major marking, such as creasing that doesnʼt affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavily Played: 
Cards in Heavily Played (HP) condition show a severe amount of wear. Cards with less than 30% of the surface being liquid damaged are typically accepted but may be considered Damaged if especially detrimental. HP cards can have one small instance of missing ink (such as if something is stuck to a card, then removed and pulls away part of the card), along with major creasing, whitening and border wear if the card can still be sleeve playable.

Damaged: 
Cards in Damaged condition can exhibit a tear, bend or crease that may make the card illegal for tournament play, even in a sleeve. If more than 30% of the card is damaged by liquid, it's considered Damaged. Cards in Damaged condition may have extreme border wear, extreme corner wear, heavy scratching or scuffing, folds, creases or tears or other damages that impacts the structural integrity of the card. (Note: No one likes to receive a card that is covered in a foreign substance, such as food, liquid or other material.)


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